David Brodeur joins us to talk about render engines and motion design work. We ALSO talk to Jules Ubach again about RNDR Tokens and 3.08. Half Rez, Otoy Feature Request System, PC v. Mac, Octane v. Redshift, Codecs, Gravity Sketch, and Lots of Emails.
David BrodeurEat Fresh CakeBEHIND THE SCENES WITH MARSHAWN LYNCHWinning the render wars with Chad AshleyUnknown X UnknownWhy ProRes on Windows is Still Not a Good Option for EditorsDesigning for Entertainment - Industry Workshops - Mike HillSkrillex mocap monstersHoudini - Sampling And NoiseSkrillex BeeOTOY Feature request systemRNDR: A Photon Driven EconomyLife After Automation: The Rendering Economy