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Home > AWS re:Invent 2014 > (GAM302) EA's Real-World Hurdles with Millions of Players in the Simpsons: Tapped Out | AWS re:Invent 2014
Podcast: AWS re:Invent 2014
Episode:

(GAM302) EA's Real-World Hurdles with Millions of Players in the Simpsons: Tapped Out | AWS re:Invent 2014

Category: Technology
Duration: 00:38:19
Publish Date: 2014-11-13 18:30:00
Description: How do you really architect a game that can handle 5, 6, or 7 million daily active users? Learn about the scalability challenges that EA had to overcome for The Simpsons: Tapped Out. Hear how EA had to redesign their MySQL-based database layer on the fly, migrating over to Amazon DynamoDB, while keeping the game running. See how EA added AWS Elastic Beanstalk and Auto Scaling to simplify their deployments, while also lowering costs by enabling them to respond to changing player counts. EA shows how they switched from sticky sessions to Amazon ElastiCache, solving player disconnects and allowing further scaling out. Finally, EA shares some interesting statistics about The Simpsons: Tapped Out, as well as their overall learnings about how best to develop, deploy, and monitor a game on AWS.
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