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Description:
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Visual memory has a different character than verbal memory. This episode examines the nature of our visual memory, and how it is used in such games as Tetris, Carcassonne, and any game that has a map that your character must navigate.
Game References
Assassins Creed, Asteroids, Breakout, Carcassonne, DixIt, Horizon Zero Dawn, Pandemic, Patchwork, Risk, Super Mario Brothers, Tetris, Tsuro, Watch Dogs 2
Research References
Shepard, R.N., & Metzler, J. (1971) Mental rotation of three-dimensional objects. Science, 171, 701-703.
Kosslyn, S. M., Ball, T. M., & Reiser, B. J. (1978). Visual images preserve metric spatial information: Evidence from studies of image scanning. Journal of Experimental Psychology: Human Perception and Performance, 4, 47-60.
Pylyshyn, Z.W. (2002). Mental Imagery: In search of a theory. Behavioral and Brain Sciences, 25, 157–182.
Clive Wearing video |