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Description:
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For about as long as there have been computers, there have been computer programs that play games. This episode considers some of the history of game playing computers, and how that has shed light on the nature of human intelligence.
Game References
Chess, Go, Jeopardy!, Pong, Tic-tac-toe, Uncharted, Video Olympics
Research References
Isaacson, W. (2014). The Innovators: How a Group of Inventors, Hackers, Geniuses and Geeks Created the Digital Revolution. Simon and Schuster: New York: NY.
Licklider, J. C. (1960). Man-computer symbiosis. IRE Transactions on Human Factors in Electronics, 1, 4-11.
Metz, C. (2016). What the AI behind AlphaGo can teach us about being human, Wired.
Montfort, N., & Bogost, I. (2009). Racing the Beam: The Atari Video Computer System. MIT Press: Cambridge, MA. |