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On today's episode of Mastering Retention, Francesco Fontana (Senior Game Designer at Savage Game Studios) joins Tom to discuss designing a game economy, limited currency, and so much more! Cheat codes: - 1:04 How did Francesco Fontana get started in the gaming industry? - 3:11 Game Economy Design - 6:13 Early Stage Prototype/Soft Launch - 9:15 When should you give up on your game? - 12:24 User Research and Analytic Tools - 17:10 Creating a Shooter Game - 19:51 Building a Game Economy for the Long Term - 24:00 Limited Currency and Live Ops - 35:10 The Tower Of Once - 39:09 Advice For People Wishing To Make A Shooter Game - 41:59 How Can Shooter Games Appeal to More Players? - 50:56 How to keep more players around longer. |