|
On today’s episode of the Mastering Retention podcast, narrative game designer, Isaac Phoenix, joins us to discuss everything NARRATIVE related! Games are nothing without an appealing storyline. If you are starting a game or are having questions about what are key aspects in your game to craft a good storyline you don’t want to miss today’s episode. Highlights of today’s episode: - Why games should have a narrative
- Defining a storyline to a game
- Examples of how games implement narratives and
- Recommendations on when and how you should use cut scenes vs dialogs
- The concept of reliability
- Adding mystery to a game
- One tip or trick on how to boost the retention rate.
If you would like to get in touch with Isaac, please contact him at: LinkedIn work@poems.games Article mentioned: The Three Dimensions Of Story |