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In today’s episode of the Mastering Retention show, Niek Tuerlings, the senior game designer at Voodoo, tells us all about the new game they are working on: Plantopia. He tells us all the things they’ve learned, how they got to where they are and what they are expecting. If you are currently designing a game, you don’t want to miss this episode! Episode topics: - The development process of their first game, Plantopia
- How to know when to kill a game
- What does it mean to test a game?
- What they saw on Merge Mansion and how they fixed it
- What is the right ratio of innovation
- Monetization potential on Plantopia
- What he’s learned with Plantopia
- His retention tip!
Check out Niek's blog here |