|
Episode highlights: - 0:30 How did Daniel Kammerer get into games? - 3:26 What exactly is level design? - 5:20 What would the level building process look like for a match 3 game like Candy Crush Saga? - 8:11 How much should a level designer be playing the level to ensure it is correct? - 9:28 Designing a level with procedurally generated landscapes. - 12:57 Handcrafted design vs procedurally generated design. - 17:37 Should level design be a server side push or should that be built into the client? - 21:45 Testing levels before rolling them out. - 25:24 Is BETA testing worth the possible production delay? - 30:49 Does level design heavily rely on community input? - 36:00 Maximizing the first time user experiences from a level design perspective. - 42:43 Creating a better user experience by tailoring the game to your specific target audience. - 48:15 How to keep more players around longer. |