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- 0:31 How did Ido get into the video game industry? - 4:03 Going from a data-driven company to a fast-paced company? - 6:40 What did Ido’s VP of GameOps role look like at Voodoo? - 10:50 Can liveops can be done in hyper-casual games? - 17:40 How does liveops translate into an ad-based game? - 22:34 Learning from failures - 30:36 How to brainstorm solutions to problems? - 32:59 How to learn from churned players. - 40:35 When to consider killing your game. - 49:56 How to keep more players around longer. |