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Home > Drawn To The Flame > Episode 135: Think on your Feet XVII
Podcast: Drawn To The Flame
Episode:

Episode 135: Think on your Feet XVII

Category: Technology
Duration: 01:29:34
Publish Date: 2019-09-05 07:00:00
Description: Join Frank for Think on your Feet XVI, in which Diana, now in the village of Dunwich, investigates curious disappearances in the region and contends with an incomprehensible foe. In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.  Early in this scenario I get it in my head that Deny Existence is called Ward of Protection. I'm really sorry about that; it's confusing to listen to when I can't work out which is which. They are both good cancellation cards, ok?! But when you hear me talking about cancelling damage or what not, it's Deny Existence. Sorry!  Here's the Diana deck before scenario 1: CLICK ME  Here's the Diana deck before scenario 2: CLICK ME  Amazing logo courtesy of this guy Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame Buy Drawn to the Flame shirts, jumpers and mugs: www.designbyhumans.com/shop/drawntotheflame Listen on iTunes: right here Subscribe to our RSS via Feedburner: right here Direct download: right here Email us on drawntotheflamepodcast@gmail.com Twitter is here and Facebook is here. Thank you, as ever, and ever so much, for listening and subscribing!
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