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Home > Game Dev Loadout | A Game Developer Podcast > Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian Episode 98
Podcast: Game Dev Loadout | A Game Developer Podcast
Episode:

Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian Episode 98

Category: Games & Hobbies
Duration: 00:54:00
Publish Date: 2018-06-13 03:00:00
Description:

On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam's Global Best Seller list. You’ll learn how to make VR levels, Andrew experience of working 90 hours a week, and why you should have the courage to try out many things. Thanks again to Andrew for the awesome interview and I hope you enjoy.

Connect with Andrew Abedian

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