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Developing a product with a 24-hour dev cycle across 15 countries and three companies sounds next to impossible. This week, Nathan Henry, Postlight’s Head of Product Management, and Brian Huss, FanDuel’s Vice President of Product, chat about how it’s not only possible but that a project of this scale can actually be pretty seamless. They break down how they approached developing one of FanDuel’s new games, Faceoff, and how honesty and clarity can help build a frictionless app. Links: Brian Huss FanDuel Faceoff Pat McAfee’s Field Goal Faceoff Game Taco |